Pixel Lineage Classes: All Six Starting Roles
Your base class sets the attacks you repeat and the Super family you can enter later. Choose the battle rhythm first; your race and talent are separate passives.

On this page
The six base classes
| Class | Weapon / style | Good starting reason | Super branches |
|---|---|---|---|
| Warrior | Sword; durable melee | Straightforward timing while learning | Berserk · Sentinel · Greatsword |
| Thief | Dagger; critical attacks | A critical-hit attack style | Rogue · Assassin · Beast Tamer |
| Mage | Staff; magical skills | Spell-focused turns and Magic gear | Cleric · Hexer · Summoner |
| Fist | Unarmed multi-hit techniques | Repeated physical techniques | Monk · Brawler · Oni |
| Bard | Lute; healing and songs | Party support and recovery | Minstrel · Siren · Pianist |
| Archer | Bow; ranged attacks | Arrow attacks and critical pressure | Ranger · Deadeye · Corsair |
Which should you choose first?
Warrior is the recommended first experiment in OyO’s beginner walkthrough. The recommendation is about an easier timing prompt, not a measured damage advantage over every other class.
For a spell-oriented hero, Mage pairs naturally with a Magic passive such as Vesper. For a group that needs healing, compare Bard’s songs. Fist, Thief and Archer change the action rhythm; try the class on a fresh hero before spending scarce progression items.
Base passives that affect a turn
These are community-reference base rules reviewed on October 13. Read the current skill panel after balance changes.
| Class | Reported rule | Decision it changes |
|---|---|---|
| Warrior | Reinforced adds 50% Defense against the first direct hit; dodges and damage over time do not consume it | An opening defense benefit, not protection against every later attack. |
| Bard | Encore restores 1 Energy when a heal succeeds | Successful recovery can contribute to the next action. |
| Mage | Guard costs 1 Energy and creates a barrier scaled by held Energy | Check the resource before choosing Guard; it differs from an ordinary defensive action. |
| Archer | Basic arrows ignore a small amount of enemy Defense | The passive applies to basic arrows; do not assign an unpublished penetration percentage. |
| Thief / Fist | No starting passive in the reviewed base reference | Choose for the technique kit rather than an assumed passive bonus. |
Costs that change your everyday turn
Community-reference examples are dated before the equipment-power patch. Read the current Skills tab for changes and scaling.
| Move | Reported cost or condition | Decision |
|---|---|---|
| Warrior: Shoulder Bash | 1 Energy · cooldown 3 | An accessible action between larger skills. |
| Fist: Flurry | 2 Energy · cooldown 2; four hit/crit rolls | Several hits are separate outcomes. |
| Mage: Fireball / Meteor | 3 / 7 Energy | Save resources for the larger spell. |
| Thief: Speed Up | Crit +25 percentage points for three turns | A crit setup; it does not change turn order. |
| Thief: Back Stab | Landed hits crit; the enemy can still dodge | Critical on a landed hit is not guaranteed accuracy. |
Class, race and talent are separate
| Choice | What it changes |
|---|---|
| Base class | Weapon identity, action kit and available Super branches. |
| Race | A rolled passive, with race evolution added in the recent update. |
| Talent | A different rolled passive for survival, combat, growth or rewards. |
What follows your base choice
The official promotional art advertises six classes and eighteen Super classes. Community references name three branches per base; confirm the shrine’s live skill descriptions before selecting one.
A Super class is chosen at a shrine. Ultra progression then uses a matching Sigil, and additional Ultra skills need Tomes in the creator’s walkthrough. These are progression items, not extra base-class rolls.
All eighteen Super branch kits
Compare the branch’s direction and moves within your base family. These are reported community kit names; the shrine is the live confirmation before a permanent choice.
| Base | Super | Direction | Reported moves I / II / III |
|---|---|---|---|
| Warrior | Berserk | Injury / sword | Rending Cross, Ruin, Bloodbath |
| Warrior | Sentinel | Counters / guard break | Oathbreaker, Counter Stance, Falling Judgment |
| Warrior | Greatsword | Wide physical attacks | Great Cleave, Earthsplitter, Whirlwind |
| Thief | Rogue | Traps / knives | Tripwire, Deadfall, Knife Storm |
| Thief | Assassin | Marked single target | Shadow Cuts, Death Mark, Last Rites |
| Thief | Beast Tamer | Animal skills | Wolf Pack, Viper Strike, Bear Maul |
| Mage | Cleric | Holy / recovery | Smite, Mending Light, Judgment |
| Mage | Hexer | Enemy control | Hex Bind, Hex Bolt, Doom |
| Mage | Summoner | Combat summons | Arcane Familiar, Stone Guardian, Phoenix Call |
| Fist | Monk | Chi / palm strikes | Chi Palm, Hundred Fists, Heaven's Palm |
| Fist | Brawler | Heavy punch / guard break | Haymaker, Guard Break, Knockout |
| Fist | Oni | Demonic physical skills | Demon Mask, Demonfire Palm, Kanabo Smash |
| Bard | Minstrel | Healing / sleep | Soothing Hymn, Lullaby, Verse of Renewal |
| Bard | Siren | Damage / drain songs | Shriek, Echo, Crescendo |
| Bard | Pianist | Piano attacks | Staccato, Moonlight Sonata, Grand Finale |
| Archer | Ranger | Falcon / snares / arrows | Falcon Dive, Briar Snare, Arrow Storm |
| Archer | Deadeye | Precision / penetration | Headshot, Piercing Line, Kill Shot |
| Archer | Corsair | Firearms / explosives | Flintlock Parley, Powder Keg, Cannon Barrage |
Sources and review notes
Reviewed October 13, 2026. Creator and community details are attributed reports; live tooltips and later developer updates take precedence.
- Official Roblox six-class promotional artwork ↗
- OyO — Pixel Lineage Beginner Guide (English automatic captions reviewed) ↗
- Community class reference: base roles and passives, October 9 snapshot
- Radex Tips — Super Class guide (captions reviewed) ↗
- Community Super reference: branch kits and skill unlock stages
- Community base-choice reference: skill costs and crit conditions
Class balance and shrine skills can change; compare the live branch descriptions before spending a Sigil.